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> Cyberpunk 2077 and Red Dead Redemption 2 Both of these are good examples of control schemes that are so complicated that it basically precludes me from playi
by TheRealDunkirk 4y ago
> Cyberpunk 2077 and Red Dead Redemption 2
Both of these are good examples of control schemes that are so complicated that it basically precludes me from playing anything else until I'm done with them. Otherwise, muscle memory will screw me to the point of frustration. I hate this part of modern games.
- psyc 4y agoI couldn't discern a control scheme in RDR2. It was like Dragon's Lair. "Press J to execute this half-action/half-cut-scene. Now press P to execute this next one and advance this half-action/half-cut-scene. Now press comma. Now learn these arbitrary mechanics that only exist for this one mission....."
- mrtranscendence 4y ago> Both of these are good examples of control schemes that are so complicated Agreed on RDR2, but I didn't have a problem with Cyberpunk. In comparison to RDR2 it may as well have been the original NES Mario Bros.
- Arrath 4y agoThis is why I was very glad RDR2 always had on-screen prompts for the various controls since it was so often context sensitive and you were always riding a hair-thin line of waving at a townsperson and saying howdy, or drawing down and getting everyone really, really mad.