3 ms·
But it's incredibly hit-driven and while the biggest hits rake in billions, the majority of games make a loss, especially indie games. The market is becoming i
by bluescrn 4y ago
But it's incredibly hit-driven and while the biggest hits rake in billions, the majority of games make a loss, especially indie games.
The market is becoming incredibly tough with so much high-quality entertainment available for very little money via Game Pass, PS Plus, Steam sales, indie bundles, etc. And that's ignoring the F2P side of things.
- maccard 4y agoTo be fair, the vast majority of games on steam, iOS and Android are shovelware and asset flips. The barrier to entry to publishing on these platforms is $99, so it's not surprising that the majority are not profitable. There's only so many times I will play a passion project 2 person metroidvania with roguelike mechanics before I start to look for something else.