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Battle for Wesnoth! As an aside, does anyone have any sort of insight into how these open source games come about? Is it the force of one individual mostly or
by bitxbitxbitcoin 4y ago
Battle for Wesnoth!
As an aside, does anyone have any sort of insight into how these open source games come about? Is it the force of one individual mostly or is there a place to find likeminded gamedevs for a project?
- pabs3 4y agoSome of them are companies who open sourced their proprietary game. Many others are individuals tinkering alone in their spare time. Some of those eventually grow a player and then developer community. There are some places to discuss libre/open games: https://libregamewiki.org/ https://libregamewiki.org/ https://libregames.gitlab.io/ https://libregames.gitlab.io/ https://freegamedev.net/ https://freegamedev.net/
- t-3 4y agoA lot of the older projects got started in the days when webforums, IRC, and Usenet were popular. Wesnoth must be over 20 years old by now if I remember accurately, some roguelikes are probably nearing 30 or 40. Nowadays it seems like people have specialized groups on Reddit/Facebook/Discord etc., but it all somehow feels much less discoverable and organic, or maybe I'm just getting old.
- CodeArtisan 4y agotigsource is probably the biggest amateur gamedev community, open source or not. https://forums.tigsource.com/ https://forums.tigsource.com/ There is also Game jams; events where you have to make a game alone or as a team in a limited time. A few successful commercial games come from these jams. The biggest jams organize meetup places all around the world, usually at colleges or cybercafés. (i don't know how it is now with the covid thing). Itch.io maintains a calendar with all jams: https://itch.io/jams https://itch.io/jams edit: notch minecraft post on tigsource: https://forums.tigsource.com/index.php?topic=6273.0 https://forums.tigsource.com/index.php?topic=6273.0