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I remember writing some GPU instancing optimization that had #ifdef for DirectX 11+, but that code is old. Now I've learned how to go without it. It's just all
by iliketrains 4y ago
I remember writing some GPU instancing optimization that had #ifdef for DirectX 11+, but that code is old. Now I've learned how to go without it.
It's just all those small things that has to be right to make it work cross platform.