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> 1% of our potential user base How did you determine this? Factorio is available for Mac. How did they, and other game developers, justify the work for a Mac
by carabiner 4y ago
> 1% of our potential user base
How did you determine this? Factorio is available for Mac. How did they, and other game developers, justify the work for a Mac port?
- yellow_postit 4y agoNot speaking for OP but Steam has some interactive stats [1] Where as of May 22 shows Macs to be ~2% and Linux 1% of install base. [1] https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam https://store.steampowered.com/hwsurvey/Steam-Hardware-Softw...
- genewitch 4y agoAuthor mentioned that they only use unity for the rendering and audio, cross-platform games will use unity for a lot more, and generally get cross-platform for a significantly reduced "cost". This project is in C# so that's the first hurdle, I'd guess.
- oynqr 4y agoCompiling modern C# is usually not a problem on Unix. Building the relevant tools yourself is a challenge, but the average macOS dev won't be doing that.
- somenameforme 4y agoC# has had cross platform support for 17 years. Without getting into the horror show of absolutely counter-intuitive acronyms that is modern .NET development (of which C# is a part), .NET now directly and natively supports cross platform targeting. I can build a Linux/Mac/etc binary from my Windows machine with the same compiler by changing a single flag. It's pretty cool stuff. The Uno platform is a third party project that ties this, and more, together to enable building single code-base cross platform apps with native UIs simultaneously targeting Windows/iOS/Android/Web (WebAssembly)/Linux/macOS/Surface Duo.
- McBeige 4y agoPerhaps using Steam's hardware survey: https://store.steampowered.com/hwsurvey/ https://store.steampowered.com/hwsurvey/