3 ms·
A nitpick: Games aren't movies; we don't hand total creative authority to a single director and let his passion rule the project. Games are collaborative e
by cantlin 15y ago
A nitpick:
Games aren't movies; we don't hand total creative authority to a single director
and let his passion rule the project. Games are collaborative efforts, and that
requires compromise and diplomacy.
Auteur filmmaking in commercial cinema is very much more the exception than the rule. Even where the director has free reign, it is seldom at the expense of a collaborative process except at a very high level. On the surface at least the two industries seem to have many more parallels than contrasts. Each, I'm sure, require both passion and professionalism in droves (though like the author, I think I'd make the second my preference).
- jonnathanson 15y agoThis is very true. The production of big-budget, AAA games and the production of most Hollywood movies share more in common than not. Especially these days, with AAA studios spending more money on writers, directors, and in-game voice talent. There are maybe 3 directors in Hollywood who can command anything remotely approaching total creative control over a big studio picture. And even they don't exercise the sort of control people think they do.
- alexqgb 15y agoIndeed. After all, a "big studio picture" is a fairly well-defined genre. That is to say, a tremendous number of choices have been made before any given project even begins. Even a director given "full control" can be relied on not to paint too far outside the lines. After all, how do you think he got full control in the first place?