3 ms·
In the olden days, pirating was hard. Hard to get the pirated game, hard to install the crack, hard to get it working again when a new patch came out and often
by sdfjkl 15y ago
In the olden days, pirating was hard. Hard to get the pirated game, hard to install the crack, hard to get it working again when a new patch came out and often the cracks didn't quite work and you had to find another one in the middle of your playthrough or even restart from the beginning because it broke something in your savegame. Just buying the game meant installing and playing, no hassle.
Today, installing a game you bought is harder than pirating it. You have to activate it, type in a 25 digit code you found on the box (wait, is that a B or a 3? Damnit.). It'll need an internet connection to activate, but the activation server is usually overloaded and doesn't work on launch day. Then it wants to patch itself before letting you play, because the stuff you got on the DVD you bought is actually out of date by the time you get home. You also have to sign up for some stupid web service that you never wanted, and have another login and password that you must not forget (or else you can't play anymore and your savegames are gone with it). Except if it's GFWL (Microsoft's Games for Windows Live). Then you also have to figure out why that damn thing gets stuck in an update loop and makes you log into things just to play an entirely offline, single player game (then you have to install xliveless, which avoids that). Pirating is so much easier. You torrent the thing, unpack it and play, just the way it should be.
I'm glad Gabe Newell gets this, and it's apparent in Valve's Steam (except for some reason they permit GFWL infested games, but at least they warn you about it).