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I think that people are still willing to pay for PC games as a service. That's what massively multiplayer games are effectively doing. These days, you can often
by noarchy 15y ago
I think that people are still willing to pay for PC games as a service. That's what massively multiplayer games are effectively doing. These days, you can often download the game client at the cost of the bandwidth to do it ("free" in the eyes of many), but you pay for access to the servers that are maintained for the players, and you may also pay for expansions.
There are pirate servers, of course, but those suffer from instability, as well as the high probability of disappearing once Big Company X goes after them. That's not a risk that many players want to take, given the time investment that is often made in such games; so they pay to play.