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I haven’t looked around a lot, but does anyone know what Inigo’s video production process & tools are? He’s got a lot of shots in the video I’m not sure how I’d
by dahart 4y ago
I haven’t looked around a lot, but does anyone know what Inigo’s video production process & tools are? He’s got a lot of shots in the video I’m not sure how I’d make, and I’ve love to know how much custom software he’s writing just for the video making.
I’ve tried painting with maths as he likes calling it, on ShaderToy… for many hundreds of hours. It’s always more difficult both technically and artistically to get the image in my head to show up on screen. Sometimes I wonder if I need to allow things to happen more organically, to try things and run with whatever works, but I rarely work that way. Maybe sticking too closely to something I have in mind in advance makes me aim for unrealistic looks that SDFs aren’t good at. Or maybe I’m just not trying hard enough. I don’t know. Inigo makes it looks easy though.
Another thing that’s really fun to do is deconstruct his shaders piece by piece, or unpaint the character. It’s very enlightening in a different way than his construction videos. I’ve done this for the shader in the video here, as well as a few of his other shaders, and I always learn things. It always strikes me how close to the edge of the illusion his shaders are, how well they play to the camera and how quickly they look bad with tiny changes. It’s a master class in efficiency of design.