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High-performance GLQuake fork using modern graphics pipeline
- exabrial 4y agoI don't mean to be that guy :P was hoping for an OSX version
- deleted 4y ago[deleted]
- Pulcinella 4y agoYeah I would be interested in a “MetalQuake” using the Metal API (mostly to see and learn from the code. I already have a bunch of ways to play Quake).
- azinman2 4y agoNo screenshots!
- nine_k 4y agoIt has a couple of really good links in README, one of them https://www.youtube.com/watch?app=desktop&v=LrcWFxK56Ug https://www.youtube.com/watch?app=desktop&v=LrcWFxK56Ug
- andybak 4y ago> In recent years, however, some mappers have tried more ambitious/unconventional designs with poly counts far exceeding those of the original id Software levels from 25 years ago. Can anyone tell me the best way to discover such maps?
- mikewhy 4y agoquaddicted, linked in the text you've quoted, is a great resource.
- andybak 4y agoI saw that but it's a huge, sprawling site. I guess I could just go to https://www.quaddicted.com/reviews/ https://www.quaddicted.com/reviews/ which is a list of maps and sort by size. But that will not neccesarily give me the most complex maps (I might just get map packs etc) Is there a better way?
- deleted 4y ago[deleted]
- TheAceOfHearts 4y agoThere appear to be a few dedicated YouTube channels. Quake 2022 Community Preview https://youtu.be/ARsN0xldnys https://youtu.be/ARsN0xldnys GreenwoodQuake also appears to showcase a lot of levels. I'd sort by most views and try out all the top entries. https://youtu.be/euyJa1rOZGg https://youtu.be/euyJa1rOZGg
- theevilsharpie 4y agoQuadAddicted has a "Random Screenshot" function[1] that will essentially show recommendations for levels that have achieved a reasonably high rating. It's not necessarily limited to large levels only, but most of the recommendations will be decent. Refresh for a different set of recommendations. If you're specifically looking for "large" levels that will stress even modern Quake engines, the Quake mapper "ORL" is known for making huge, sprawling levels, with "Ter Shibboleth"[2] being the most extreme example. Also notable mentions are the maps "Tears of the False God" and "The Forgotten Sepulcher", both part of Arcane Dimensions 1.8[3] (and Arcane Dimensions in general is filled with very complex maps). Also worth mentioning is Honey[4]. While it's not as technically engine-breaking as some modern maps, the level design and gameplay is nevertheless known for its sheer scale, so much so that "Honey" has basically become its own map genre. As a general heuristic for finding large, complex maps: 1. In the QuadAddicted map section[5], sort by the most recently-released maps. The Quake mapping community is small, and many of the mappers have been doing so for a long time. Many of the newer maps will be larger in scale and complexity than older maps from the '90s. 2. Mappers these days often organize their map releases into so-called "Jams" that fit a particular theme. If you search for "jam" in the map name, it'll usually be a high quality map pack. 3. "Speed Maps" and "Turtle Maps" are maps created under a significant time constraint. They can be interesting exercises, and allow mappers to try and get feedback on new things, but if you're looking for large, polished maps, you can skip these. --- [1] https://www.quaddicted.com/reviews/random_recommendations.php https://www.quaddicted.com/reviews/random_recommendations.ph... [2] https://www.quaddicted.com/reviews/ter_shibboleth_drake_redux.html https://www.quaddicted.com/reviews/ter_shibboleth_drake_redu... [3] https://www.quaddicted.com/reviews/ad_v1_80p1final.html https://www.quaddicted.com/reviews/ad_v1_80p1final.html [4] https://www.quaddicted.com/reviews/honey.html https://www.quaddicted.com/reviews/honey.html [5] https://www.quaddicted.com/reviews/ https://www.quaddicted.com/reviews/
- hnthrowaway0328 4y agoIn Quaddicted, try the following: - Anything made by czg - Try this one: ne_ruins.zip - The Altar of Storms
- jjordan 4y agoMany of the best community-made maps have already been added to the Arcane Dimensions mod. My personal favorite is Tears of the False God by Bal. Truly incredible work.
- andybak 4y agoWow. That's great. Now to see if it runs in VR on the Quest.
- xyzsparetimexyz 4y agoIt's still using GL instead of Vulkan right? Can't see how exactly it can be high performance then.
- Sunspark 4y agoOther than the fact Vulkan is just an api like OpenGL and DirectX, it's high performance because it performs better than the other GLQuake forks.
- hnthrowaway0328 4y agoOn a side note, I really hope Epic can open source UE1. I know folks on OldUnreal is already doing a lot but I think they can do much more if the whole engine is available. Kudos to ID for pioneering open sourcing their engines.
- vidoc 4y agoThis made me smile big time. Outstanding! ps: choice of e1m1 is interesting, iirc the reference benchmark is e1m2 (demo2). EDIT: demo2 -> e1m4 !