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I’m in no position to comment, unfortunately - I do game dev as a hobby with a small number of collaborators and tend not to use branches at this stage. Hopeful
by darkteflon 4y ago
I’m in no position to comment, unfortunately - I do game dev as a hobby with a small number of collaborators and tend not to use branches at this stage. Hopefully someone more knowledgeable will jump in. I use two different dev machines, though, so locking of binary files is essential.
I will say that I ended up going with Git (+ LFS) for two reasons. I was comfortable with it from my other work and, more importantly, P4 felt like an absolute car crash - one of the worst pieces of software I’ve had the misfortune to use in the past few years. Unless and until I’m forced to use it, I’ll stick with Git.