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Sorry I get a little too, "Dr. Evil finger quotes" sometimes. The idea I'm trying to share; inspired by the work of Brenda Laurel (Purple Moon). Try to consider
by kwatsonafter 4y ago
Sorry I get a little too, "Dr. Evil finger quotes" sometimes. The idea I'm trying to share; inspired by the work of Brenda Laurel (Purple Moon). Try to consider a kind of digital machine that works kind of like a video game in that it might keep a child or young adult's attention for a period of time-- try to consider the failings of, "educational software" as it's come to exist in that it typically tries to, "trick" a young person into doing, "schoolwork in a manner that resembles a kind of video game" (Mario Teaches Typing). Ok.
Consider an alternative-- a kind of digital space where a young person can utilize a digitally interactive experience to rehearse morally challenging situations or to practice good citizenship in an intellectually and aesthetically stimulating manner. The idea is that this kind of machine might have the ability to revolutionize education by facilitating the self-learning of sophisticated moral concepts.
Consider the critical intersection between contemporary politics, education, and computers. In Europe the result of continually increasing rates of literacy as a result of the invention of moveable type resulted in critical political and social revolutions (The American Revolution being one of them). The question is-- could a sophisticated form of dynamic media facilitate a kind of sociopolitical revolution or paradigm shift in human culture? Following from the invention and proliferation of print it seems possible.
It's also worthwhile to consider what Socrates said about books (...) Do kids need a sophisticated machine to play make believe? I don't think so personally.