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I know a bit about and highly respect the indie scene. They are, in my opinion, the future of game development in general. I paid for the second bundle, and was
by slowpoke 15y ago
I know a bit about and highly respect the indie scene. They are, in my opinion, the future of game development in general. I paid for the second bundle, and was highly entertained for quite a while. It's a very cool project.
Slightly offtopic, but Wolfire has also written one of my favorite articles/blog posts as of recent, as well - http://blog.wolfire.com/2009/07/linear-algebra-for-game-developers-part-1 http://blog.wolfire.com/2009/07/linear-algebra-for-game-deve...
- nitrogen 15y agoThanks for the link! The concept from part 3 of treating the axes as unit vectors that default to (1, 0) and (0, 1) but can be rotated at will really helped bridge the gap in my mind between rotating vectors "manually" and using matrix multiplication.