3 ms·
We're hordes waiting for a usable product, but that iconic/pop moment isn't about to come, the tech just isn't there yet. Think late 2020s at best, and probabl
by K0SM0S 4y ago
We're hordes waiting for a usable product, but that iconic/pop moment isn't about to come, the tech just isn't there yet.
Think late 2020s at best, and probably well into the 30s for the kind of refined VR we all know possible. It's like we had nice and functional pocket computers since the 1990s (PDAs etc), but it would take a solid decade for the iPhone to be made under the vision of a statistically rare product genius (means we can wait ±5~10 yrs for things to emerge as commercially successful tech). Or how video games took about 20 years to move from whatever came before the current "modern" era/paradigm (say late 1990s) that lives on to this day in terms of UI/UX. Same with the "desktop" metaphor for PCs, etc.
We have yet to nail the hardware for VR, let alone the OS code (core libs etc) whose precision and intuitiveness will feel tremendously "corporeal" in the case of VR, visceral, much more than any TV/monitor + vibrating thing could ever do (let alone keyboard/mouse). If you've ever did the timing for an action-paced fast video game, you know the kind of intricate subtleties I'm talking about, where one frame can make or break some experiences.
Then will come the time to nail killer metaphors, high-level GUI/GUX, killer apps.
We're not quite there yet.