4 ms·
> During any concentrated work, only something you can fit in the center of your binocular field of vision (roughly speaking) doesn't cause severe mental contex
by runnerup 4y ago
> During any concentrated work, only something you can fit in the center of your binocular field of vision (roughly speaking) doesn't cause severe mental context switching.
I mean this doesn't seem to be true for anyone working in the trades. "Mise-en-place" allowed me to tend a 24-foot-long bar by myself with 60+ customers. At the time, I was essentially a highly trained, top performing athlete. Just because I can't see the cash register / margarita machine / well drinks / etc... it doesn't mean it's not an extension of my body.
It is possible for your entire workshop to become a second-nature extension of self, not just the desk in front of your face.
I think part of this discussion is: "What can be part of a singular focused task vs. what requires some amount of 'context switching'?" And its not always super obvious. Practicing a workflow can integrate context-switches so that it becomes one singular focused task.
But VR/AR can also assist with neurological training by allowing you to switch environments when you switch contexts. For someone who is WFH in a studio apartment it can separate their "gaming desk" from their "work desk" from their "hobby desk" ... or even their "React desk" from their "Concurrency-wrangling desk" from their "Email/Communications battlestation". This could enable much faster context switching -- meeting in 30 seconds? pop over to your "Virtual Conferencing Room". Then come back to your sanctum of concurrency troubleshooting.
- K0SM0S 4y agoAllow me to summarize this perspective as the future of "cognitive ergonomics" of sorts and second entirely the idea that it's the biggest promise of VR from an experience standpoint. Literally immersion in a wider context, not deliberate focus that by very definition a narrow viewport already covers quite well. Conversely to physical displays, contextual ergonomics is where VR must shine. The way you expressed it actually reminds me of Iain McGilchrist's "left brain" versus "right brain" thinking model, wherein the narrow-ish "task-focused" approach is typical left-brain concern (essentialist, to a fault), whereas the wider "contextual" approach is typical right-brain associative concerns ("everything is complex/connected"). I'd never noticed this ergonomics question (should I say dichotomy) could be neurologically framed that way, thanks for the insight.