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Well, it’s a pretty huge topic. I recommend taking a look at the SIGGRAPH course notes on contact and friction simulation: https://siggraphcontact.github.io/ h
by cyber_kinetist 4y ago
Well, it’s a pretty huge topic. I recommend taking a look at the SIGGRAPH course notes on contact and friction simulation:
https://siggraphcontact.github.io/ https://siggraphcontact.github.io/
Also, look at some recent papers on SIGGRAPH and SCA, such as:
- https://matthias-research.github.io/pages/publications/PBDBodies.pdf https://matthias-research.github.io/pages/publications/PBDBo...
- https://mmacklin.com/primaldual.pdf https://mmacklin.com/primaldual.pdf
- https://arxiv.org/pdf/2201.10022.pdf https://arxiv.org/pdf/2201.10022.pdf
Note that these are all cutting-edge stuff, and most physics simulations in production still use more traditional methods (which you can learn from Box2D’s source code and related GDC slides). The links:
- https://github.com/erincatto/box2d https://github.com/erincatto/box2d
- https://box2d.org/publications/ https://box2d.org/publications/
- saboot 4y agoThank you very much! This is great stuff, I have definitely found it overwhelming.