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Eyeglasses are relevant because you're talking about "wearable" devices that are worn in a place where most of us are already wearing something. The fact that t
by Bud 4y ago
Eyeglasses are relevant because you're talking about "wearable" devices that are worn in a place where most of us are already wearing something. The fact that this isn't obvious helps explain all your other blind spots on this issue.
If you can't figure out why wearing hot things on your face is a problem, you are not even thinking at all about product design.
I meant that humans interact WITH EACH OTHER via sight. Again, the fact that this does not even seem to occur to you as an issue says a lot.
The Mac Mini has of course been updated recently; you seem to be talking about the past. The Mac Studio, you failed to even mention, as if it does not exist, for some weird reason.
- rpdillon 4y agoI've owned three VR headsets over the years, and used all of them wearing my glasses.
- ghaff 4y agoThe working assumption with AR wearables however is that, for a variety of reasons, they're going to have to look and feel a lot more like a pair of eyeglasses or sunglasses than a VR headset.
- pharke 4y agoYou can get prescription lenses for VR headsets, I see no reason why you wouldn't be able to do the same for AR headsets. AR is most likely going to be done via passthrough anyways so it's not like the lenses have to be some kind of special integrated device, just a lens that can be whatever prescription you need.
- colinmhayes 4y agoPeople wearing glasses is exactly why AR is primed to succeed. If AR glasses can be made to not burn everyone with glasses will replace them with the AR ones.