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It would be interesting to take this vector data and do some more sophisticated rendering on it. If this output EPS/SVG I would be tempted to load a few images
by egypturnash 4y ago
It would be interesting to take this vector data and do some more sophisticated rendering on it. If this output EPS/SVG I would be tempted to load a few images into Illustrator and play around with assigning various brushes to the lines; replacing the naive line rendering with something that looks more like a slightly messy paintbrush that mostly fills the same space as a big fat EGA pixel could fix all the rendering errors you’ve noted, and look pretty.
- thaumasiotes 4y agoLooks like the message for the last commit touching pic_path.rb was "can make a crappy SVG". A fatter brush would go a long way toward fixing the rendering errors, but I don't think it could do much about the blue shading on the left of the left skull being defined as three separate vertical lines when conceptually it's one spherical shadow. If you can determine the orientation of the lines at all, they're going to be wrong.