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That was my take but I think that’s not really what it’s about. It’s not decisions affecting the world. It’s having options on how to proceed past challenges. S
by oneoff786 4y ago
That was my take but I think that’s not really what it’s about. It’s not decisions affecting the world. It’s having options on how to proceed past challenges. Shootout, stealth, or gimmicky ability in most cases.
I find this concept kind of lame though. Most of these design concepts tend to shoehorn you into a few repetitive approaches and gimmicky stuff is often so unrealistic to the point of anti immersion (“huh, must have been the wind” while partner bleeds out on the ground next to them).