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> Try to prove correctness of a CAD program, for example. Or of a graphics card implementation. Or ... You don't need to verify the entire program for formal v
by ebingdom 4y ago
> Try to prove correctness of a CAD program, for example. Or of a graphics card implementation. Or ...
You don't need to verify the entire program for formal verification to be useful. You can adopt it incrementally.
The most common bogus argument I hear against formal verification is that it's impractical to come up with a spec or proof for the entire program, so we might as well not even bother with formal verification at all.
- practal 4y agoFormal verification is just very costly and has diminishing returns. Let's take a CAD program. Which aspects of it would you formally verify? If you are going for the easy parts, those can already be dealt with nicely with static typing and testing, essentially push-button automated verification. If you are going for the interesting parts, you will be doing math, essentially.
- ebingdom 4y ago> Let's take a CAD program. Which aspects of it would you formally verify? Any large program will contain some smaller components with relatively well-defined behavior. CAD is not my specialty, so I can't really comment on what algorithms are used in that domain. Forgetting about fancy algorithms for a moment, just having a more expressive type system will allow you to express invariants in your code like the fact that array indices are within the relevant bounds, that you never try to pop an empty stack, etc.—everyday programming issues. For a more concrete example, lately I've been using Coq to formally verify critical properties about a certain type of graph-like data structure I'm using in a system I'm building. > If you are going for the easy parts, those can already be dealt with nicely with static typing and testing, essentially push-button automated verification. Most engineers are already writing tests and using static types. Yet, we still have buggy programs. And just to be clear, the kind of formal verification we're talking about is based on static typing. It's just a more expressive type system than what most programmers are used to. > If you are going for the interesting parts, you will be doing math, essentially. You are doing some form of math, but not the kind of cutting edge math that mathematicians do—which was my original point. You are not going to run into the kinds of tricky problems that mathematicians run into with theorem proving software, like universes being too small etc. Most data in software engineering is finite and reasoning about it involves little more than arithmetic and induction (which is just out of reach for mainstream type systems, but not for the kind of type systems used in proof assistants).
- practal 4y agoFirst, theorem proving is NOT the same as an advanced form of static typing. This is a misunderstanding mostly pushed by computer scientists. Instead of propositions as types, I advocate a more practical form of types, based on Abstraction Logic [0, 1]. Second, yes of course, you can carve out components and concentrate on those. If you can find opportunities for this, great! You will still have buggy programs in which you use those components, to copy your argument. Third, data may be finite, but reasoning about it is often done better in an infinitary context. After all, x^2 + x - 3 is also a finite expression, and much easier to understand than most software. So what? You will find a lot of interesting mathematics done with polynomials, some of it cutting-edge. Saying your software doesn't need cutting-edge math is just limiting yourself and your software. Chances are you will be doing some new (=cutting-edge) math if you try to verify new things. And yes, I run into problems with universes all the time actually, because this is relevant for modular formalisations. It's best to just have a single mathematical universe! [0] https://obua.com/publications/philosophy-of-abstraction-logic/2/ https://obua.com/publications/philosophy-of-abstraction-logi... [1] https://obua.com/publications/practical-types/1/ https://obua.com/publications/practical-types/1/
- ebingdom 4y ago> First, theorem proving is NOT the same as an advanced form of static typing. This Hacker News post is about a theorem prover based on dependent types. That's the context for our discussion. > You will still have buggy programs in which you use those components No one is disagreeing with this claim. But eliminating some bugs is better than nothing, even if you don't eliminate all bugs. You and the other commenters repeating this strawman are doing a lot of harm to people trying to socialize their research. > Chances are you will be doing some new (=cutting-edge) math if you try to verify new things. Citation needed. Most software is not doing anything interesting at all from a mathematical perspective, just shuffling data around. But either way the point is moot—Martin-Löf type theory (which is what this "magmide" thing seems to be based on) can do arbitrarily fancy math if needed (which is rarely). I've been verifying bits of software for about 10 years, and I've never needed to invent new math to do it (though I would be happy if I ever did!).