3 ms·
From the receiving end it doesn't matter whether they're unique machines, instances packed on one machine, containers on a machine or serverless nodes, it's sti
by maccard 4y ago
From the receiving end it doesn't matter whether they're unique machines, instances packed on one machine, containers on a machine or serverless nodes, it's still receiving updates from 50k processess though!
You also need to manage the complexity of packing those game instances onto the same machine for your game which is a whole other fish.