4 ms·
> I sometimes imagine a future where players can open up a game, edit the rules, then share that "seed" with other people, until the most popular "seed" is disc
by creakingstairs 4y ago
> I sometimes imagine a future where players can open up a game, edit the rules, then share that "seed" with other people, until the most popular "seed" is discovered and becomes popular amongst a community. In this way, one would discover non-intuitive, but immensely interesting game modes through sheer trial and error (much like how ARAM was discovered in League of Legends by players).
I would argue that Starcraft and Warcraft 3's map editors were basically this. Many of the popular maps got developed into actual games - Dota, Various TDs, Uther Party etc. Only thing that was missing at the time was a match making system, so you had to use some private app or community to get quality games after certain level.
I was very sad that Blizzard squandered the opportunity they had to create a thriving custom map coummnity when Starcraft 2 came out due to some strange choices they had made, especially when their custom map engine for SC2 was quite powerful. I've day dreamed about a future where Starcraft 2 came out as a free* game that focused on creating custom map communities instead of the mess that was at the initial release.
* with purchasable campaign and ladder add ons, of course.
- DantesKite 4y ago> I would argue that Starcraft and Warcraft 3's map editors were basically this. Many of the popular maps got developed into actual games - Dota, Various TDs, Uther Party etc. I never knew this, but it explains so much, especially how Riot has been unable to build a new game mode as successful as Summoner's Rift. > I've day dreamed about a future where Starcraft 2 came out as a free* game that focused on creating custom map communities instead of the mess that was at the initial release. That's my dream as well. It's such an interesting idea I'd love to explore or see someone build.