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You could say that. The Sierra games were a bit revolutionary in using vector graphics for the backgrounds. It meant they could fit dozens of full-color game sc
by Jolter 4y ago
You could say that. The Sierra games were a bit revolutionary in using vector graphics for the backgrounds. It meant they could fit dozens of full-color game screens on a single Apple II floppy disk, which was no small feat.
Of course, since the files were drawn to be rendered on a low-resolution screen, the file format only allows for that same low resolution in the storage format. I e your X and Y coordinates in the file correspond to on-screen pixel coordinates.
- daneel_w 4y agoThere were a handful of earlier games on the C64 (and probably also the Spectrum) using "instructed formats" for rendering scenes. They were all of course in the same era of pioneering. Off the top of my head, e.g. The blade of Blackpoole (1982), The Golden Baton (1982) and Heroes of Karn (1983).
- mseepgood 4y agoMystery House (1980) seems to have been the first (in the adventure game genre): https://en.wikipedia.org/wiki/Mystery_House https://en.wikipedia.org/wiki/Mystery_House The artist clearly didn't understand vanishing points.
- DonHopkins 4y agoIt looks to me more like a rebellion against rather than a misunderstanding of vanishing points. That tree...