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A nice article, but I do wish there was something similar for the increasingly less Edge Case of VR/AR/XR as a category because the font stacks in 3D perform di
by jimmySixDOF 4y ago
A nice article, but I do wish there was something similar for the increasingly less Edge Case of VR/AR/XR as a category because the font stacks in 3D perform different. There are chromium forks like the Meta Oculus Browser and Igalia has taken over Firefox Reality Browser now called Wolvic and embedded Unity browsers like Vuplex all running in a specific vendor's Android build. I find a lot of non-generic CSS/Font combos break in WebXR experiences without even getting into CJK or RTL issues. Then you have the game engine side of font handling which is a different topic but gets in the way of compatible rendering behavior.