3 ms·
It's very different. Games, at least FPS ones, don't actually try to predict the future at all. They just handle what are essentially sync collisions after the
by kllrnohj 4y ago
It's very different. Games, at least FPS ones, don't actually try to predict the future at all. They just handle what are essentially sync collisions after the fact. This is why you'll find endless complaints from gamers about "dying behind a wall". Movements aren't predicted, they are instead compensated for by the server which just maintains history of where everything was in the past.