2 ms·
> The turns just happen at your game's tick rate which might be pretty quick. Except because of latency, it's like taking turns when you may be ahead of other
by squeaky-clean 4y ago
> The turns just happen at your game's tick rate which might be pretty quick.
Except because of latency, it's like taking turns when you may be ahead of other players in turns or behind other players and the game does rollbacks to make the turns make sense once they've all arrived and how many turns ahead/behind you are is also dynamic.
It ends up having a very real affect on the actual game mechanics. In CS:GO a player peaking out from an obstacle has the advantage over the player waiting for them to pop out.
https://on-winning.com/csgo-beginners-guide-peeking/ https://on-winning.com/csgo-beginners-guide-peeking/