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I also came across this blog while searching for various font stocks to use and he provided quite a good break down for many non-major platforms. https://www.c
by SenHeng 4y ago
I also came across this blog while searching for various font stocks to use and he provided quite a good break down for many non-major platforms.
https://www.ctrl.blog/entry/font-stack-text.html https://www.ctrl.blog/entry/font-stack-text.html
- jimmySixDOF 4y agoA nice article, but I do wish there was something similar for the increasingly less Edge Case of VR/AR/XR as a category because the font stacks in 3D perform different. There are chromium forks like the Meta Oculus Browser and Igalia has taken over Firefox Reality Browser now called Wolvic and embedded Unity browsers like Vuplex all running in a specific vendor's Android build. I find a lot of non-generic CSS/Font combos break in WebXR experiences without even getting into CJK or RTL issues. Then you have the game engine side of font handling which is a different topic but gets in the way of compatible rendering behavior.