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This is literally the 'O' in SOLID. The key idea is to break code into "chunks" that each do one thing. Then, if you have to add a new feature, it goes into a
by Mr_P 4y ago
This is literally the 'O' in SOLID.
The key idea is to break code into "chunks" that each do one thing.
Then, if you have to add a new feature, it goes into another chunk, instead of editing/modifying existing code.
The same logic applies to system design at different scales, whether fine-scale OOP or coarser-scale (micro)service architecture. The ideal size of an individual "chunk" is somewhat subjective & debatable, of course.
It's like Haskell-style immutable data structures, but applied to writing the code, itself.