4 ms·
Any autonomous-vehicle engineers here? This problem seems similar, if not identical. Are self-driving cars the "clients" that predict the state of the "server"
by sowbug 4y ago
Any autonomous-vehicle engineers here? This problem seems similar, if not identical. Are self-driving cars the "clients" that predict the state of the "server" that is the real world?
- sgtnoodle 4y agoI think the analogy would be more that cars, pedestrians, and obstacles to avoid are all peers, and the real world is the network.
- jayd16 4y agoI think it's a stretch. In games you only have to deal with out of date but accurate information. In AI you have fuzzy images to interpret.
- kllrnohj 4y agoIt's very different. Games, at least FPS ones, don't actually try to predict the future at all. They just handle what are essentially sync collisions after the fact. This is why you'll find endless complaints from gamers about "dying behind a wall". Movements aren't predicted, they are instead compensated for by the server which just maintains history of where everything was in the past.