4 ms·
Another trade off with your approach of sending non-visible entities ahead of time is that it makes wall hacks possible. Anyone aware of any conceptual way to
by ryanschneider 4y ago
Another trade off with your approach of sending non-visible entities ahead of time is that it makes wall hacks possible.
Anyone aware of any conceptual way to “encrypt” the location data so it’s only usable if the player has line of sight? I doubt that’s easy/possible but don’t even know where to begin searching for research around topics like that.
- ryanschneider 4y agoNot quite what I originally had in mind but interesting idea of storing the remote entity locations in the trusted enclave: https://lifeasageek.github.io/papers/seonghyun-blackmirror.pdf https://lifeasageek.github.io/papers/seonghyun-blackmirror.p...
- cdiamand 4y agoHere are some article that address wall hacking - not quite what you're looking for but, still a great read. https://technology.riotgames.com/news/demolishing-wallhacks-valorants-fog-war https://technology.riotgames.com/news/demolishing-wallhacks-... https://technology.riotgames.com/news/peeking-valorants-netcode https://technology.riotgames.com/news/peeking-valorants-netc...