2 ms·
Even with an infinitely fast client computer, the server shouldn't accept infinite ticks from one player before processing ticks from another.
by DarylZero 4y ago
Even with an infinitely fast client computer, the server shouldn't accept infinite ticks from one player before processing ticks from another.
- squeaky-clean 4y agoIf one player is lagging, this would lag every other player. It also allows an easy "freeze the world" hack if the malicious player blocks their network connection for the game.