3 ms·
https://en.m.wikipedia.org/wiki/Immersive_sim https://en.m.wikipedia.org/wiki/Immersive_sim
by rubyist5eva 4y ago
https://en.m.wikipedia.org/wiki/Immersive_sim https://en.m.wikipedia.org/wiki/Immersive_sim
- oneoff786 4y agoThat seems a little silly to me but sure I guess.
- happymellon 4y agoI honestly didn't find that there was much impact to the world based upon my actions. Especially when the examples provided is Ultima.
- oneoff786 4y agoThat was my take but I think that’s not really what it’s about. It’s not decisions affecting the world. It’s having options on how to proceed past challenges. Shootout, stealth, or gimmicky ability in most cases. I find this concept kind of lame though. Most of these design concepts tend to shoehorn you into a few repetitive approaches and gimmicky stuff is often so unrealistic to the point of anti immersion (“huh, must have been the wind” while partner bleeds out on the ground next to them).