4 ms·
A colleage told me once that his manager went into a panic after realizing that their multiplayer game would be unplayable over the network… Unbeknownst to said
by superjan 4y ago
A colleage told me once that his manager went into a panic after realizing that their multiplayer game would be unplayable over the network… Unbeknownst to said manager, the debug builds all this time had a 1 second delay built in to ensure all code would be able to deal with real-world delays.
- gfodor 4y agoI’m guessing you’re simplifying - but a fixed delay like this is a good way to fool yourself, since a system built that can handle fixed latency can go to pieces in the face of jitter and packet loss.