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Physics on the server? Nearly every shooter game. Server-authoritative is the way. As per the article, the clients only predict some physics objects (requires s
by DecoPerson 4y ago
Physics on the server? Nearly every shooter game. Server-authoritative is the way. As per the article, the clients only predict some physics objects (requires simulation) and interpolates & extrapolates others (does not require simulation). The clients have no first authority over the server’s simulation, other than their own player inputs.