3 ms·
Seems a fine way to think about things. Essentially turn based games treat player actions as a clock tick?
by taeric 4y ago
Seems a fine way to think about things. Essentially turn based games treat player actions as a clock tick?
- deleted 4y ago[deleted]
- extrememacaroni 4y agoThey're real-time games but over the characters looms an all-powerful controlling entity (like a TurnBasedActionController object) that will only allow one character at a time to think about and execute an action. The others can do fun taunting animations but not much more.