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This sounds like it inspired a video game controller called the Novint Falcon. Swappable grip on the end of 3 arms that could detect up/down/left/right/forward/
by iamevn 4y ago
This sounds like it inspired a video game controller called the Novint Falcon. Swappable grip on the end of 3 arms that could detect up/down/left/right/forward/back movement and also had decently beefy motors to give you that sort of feedback. I was super impressed by the demo software that has a part where you moved a virtual hand through various substances. Honey and molasses really felt like you were moving your hand through viscous liquid, you could feel the texture of a bumpy rock but not move through it, and most impressive to me was a sphere of ice that really felt like your hand easily slid along the surface.
It got first party support in a bunch of Valve games and a decent number of games had unofficial support through mods but it never really took off and I think the company now makes medical tools with the same sort of tech.
The lack of feedback in input devices beyond a little rumble is really disappointing. I think feedback is extremely important especially now that VR is starting to actually take off.
- elil17 4y agoFeedback is just hard to do. There are safety concerns (anything with powerful enough feedback is strong enough to hurt you if it malfunction). It’s also pretty expensive because you need a bunch of servos and force transducers which add up as you add DOF.