3 ms·
> How is this any more unsafe than RAII? Aren't there still the same risks involved? std::vector<int> allocation_counts; auto get_mem(int n) {
by jcelerier 4y ago
> How is this any more unsafe than RAII? Aren't there still the same risks involved?
std::vector<int> allocation_counts;
auto get_mem(int n) {
auto* memory = your_malloc(n);
allocation_counts.push_back(n);
return memory;
}
This function has a trivial leak of "memory" that an RAII version wouldn't have, can you see it?
- flohofwoe 4y agoNow I'm curious, where's the leak? ...assuming that there's a matching free_mem(ptr, n) which undoes the actions of get_mem() of course. Also I'm ignoring the cofusing use of auto vs auto*, I haven't caught up with modern C++ enough to know whether this even makes sense ;) ...also, what would the better RAII version of this function look like?
- deleted 4y ago[deleted]
- jcelerier 4y agoauto* is just to indicate to the reader that your_malloc for sure returns a raw pointer and not some RAII type already. std::vector::push_back can throw an exception, if for instance you just allocated 2 gigabytes of memory before and it does not have space to reallocate its internal storage: std::vector<int> allocation_counts; auto get_mem(int n) { auto* memory = your_malloc(n); // if this throws: the function exits there and "memory" is lost forever allocation_counts.push_back(n); return memory; } A simple way to "RAII-fy" it would be, assuming a `your_free`: // Typedef this somewhere using your_ptr = std::unique_ptr<void, decltype([] (auto p) { your_free(p); })>; auto get_mem(int n) { // encapsulate in your_ptr auto memory = your_ptr{your_malloc(n)}; // if this throws: memory's destructor is called which frees the memory allocation_counts.push_back(n); return memory; } Or if you want your custom RAII type for some reason: // memory.h or something struct mem { mem() = default; // copy is not meaningful here mem(const mem&) = delete; mem& operator=(const mem&) = delete; // move mem(mem&& other): ptr{std::exchange(other.ptr, nullptr)} { } mem& operator=(mem&& other) { ptr = std::exchange(other.ptr, nullptr); return *this; } // allocation & deallocation explicit mem(int n): ptr{your_malloc(n)} { } ~mem() { your_free(ptr); } void* ptr{}; }; // your code std::vector<int> allocation_counts; auto get_mem(int n) { auto memory = mem{n}; // if this throws: mem's destructor is called which frees the memory allocation_counts.push_back(n); return memory; }
- varajelle 4y agoMaybe he is talking about exception safety. vector::push_back could throw an exception. But this is far fetched because people doing manual memory management don't usually rely on exceptions, and just abort the program when this happens, so the leak is pointless.
- jcelerier 4y ago> But this is far fetched because people doing manual memory management don't usually rely on exceptions, I think you really, really underestimate the amount of codebases where a large part of the code is "normal" C++ with exceptions and someone does one specific module with manual malloc / free out of cargo-culting some RAII fears. Hell, even OP above talks about using vector along with their custom memory management scheme (which throws no matter if you use -fno-exceptions or not, as the actual "throw" call is in the precompiled libc++.so ; the code in <vector> just calls std::__throw_bad_array_new_length() indiscriminately : https://gcc.godbolt.org/z/fno8fYP7E https://gcc.godbolt.org/z/fno8fYP7E )
- flohofwoe 4y agoBut with -fno-exceptions all exceptions cause a panic which stops execution of the program, right? So technically not a leak ;) (but TBH: exceptions don't even enter my mind anymore in the context of C++ because I had switched them off since I started C++ coding in the late 90's, I just don't see the value of exceptions in systems programming language, there's just too much compiler magic involved to make them work). I think the actual problem is that std::vector is doing its own memory management under the hood, which makes it hard to control what's going on from the outside. E.g. a design flaw of the C++ stdlib, not related to RAII.
- jcelerier 4y ago> But with -fno-exceptions all exceptions cause a panic which stops execution of the program, right? plenty of cases where this isn't the case. -fno-exceptions just means that you want to not be able to throw for your own code. -fno-unwind-tables / -fno-asynchronous-unwind-tables makes your own code un-unwindable which is only safe if you are in entire control of the whole codebase, which is very rare in anything that is not simple games - no plug-in system, or any dynamic code loading or JIT'ing is safe as you don't know which user-provided function you call is going to throw. Likewise, you could be in the opposite case: imagine you're making a C++ plug-in for, say, 3DS Max, where error reporting is done through exceptions ; even if your own plug-in code is built with -fno-exceptions and does not itself throw at any point, you still want exceptions that may be coming from a 3DSMax function you called to propagate to your code back to the exception handler provided by 3DS Max - and for this RAII of your own types is needed if you don't want your own resources to be leaked.