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Part of why I reference the talk is that he was advocating for it in a broader context because he found it simplified the architecture and reduced memory and ex
by memco 4y ago
Part of why I reference the talk is that he was advocating for it in a broader context because he found it simplified the architecture and reduced memory and execution time for his project which isn’t a game. I would love to see more exposition on the subject in different contexts so people get a feel for what DOD might look like in different spheres of development especially in more general programming environments. I don’t yet have much experience with it myself but I know that each time I have explored a different design pattern I have learned useful things so I look forward to learning more about it and finding ways to use it.
- runevault 4y agoTotally, the Zig stuff has me super excited. I've wanted to see what DOD would do in a compiler for a long time. Also going composition in a way that doesn't require classes in the traditional sense can allow easier transformation of how various types of data are processed. For me that might be the most exciting part of DOD.