4 ms·
Google went with squeezing on past phones, Sony put a tremendous effort on the trigger mechanism for the PS5, Panic playing with the crank handle on the Playdat
by makeitdouble 4y ago
Google went with squeezing on past phones, Sony put a tremendous effort on the trigger mechanism for the PS5, Panic playing with the crank handle on the Playdate, to stay on very public products. And yes I see a lot more on up to come products designed for VR.
I agree 99% of people interact with very shallow feedback, and that’s I think a reasonable state, 99% of the applications we use are effectively shallow and require very simple input and only have a basic output (it makes me think about the amount of people using no more than 2 or 3 keyboard shortcuts for their daily tasks on a desktop computer, they’re not stressing about getting more from these interactions)
PS: I feel silly not mentionning on Apple or Samsung’s stylus with pressure and angle sensitivity…
- crooked-v 4y agoSteam's VR controllers and the Steam Deck play with a distinction between "touch" and "press" with buttons/joysticks, for more intuitive multimodal controls. For example, various Steam Deck control schemes have gyro aiming, but only while you have thumb touching the stick. It's one of those things that's very intuitive in use but hard to explain the "why" to somebody who hasn't tried it.