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> I'd love to see a side-scroller or roguelike type game in this visual style. The license says "you may not distribute the shader even if you modify it", so I
by Asooka 4y ago
> I'd love to see a side-scroller or roguelike type game in this visual style.
The license says "you may not distribute the shader even if you modify it", so I don't know if you could. Obviously you'd convert the shader to HLSL and simplify it for realtime, but the vague language doesn't make it clear to me if a reimplementation of the shader counts as your own thing, or as a derivative for the purposes of "you may not distribute". Though I highly suspect the author would give you a go-ahead if you just email him directly.
A bigger concern I have for animated content is that dithering usually looks horrible in motion. It might be perfect for a Myst-style game, though - something with very minimal movement.
- lewispollard 4y agoIn the context of game assets, usually distribute in this sense means provide for download for other game devs to use, rather than include it in a published game. Generally speaking, asset artists are happy for you to modify their assets for use in your game (and often, it's necessary for game engine compatability or efficiency)
- riidom 4y agoYup. If the author doesn't show examples with motion, it is pretty safe to say that it won't look well for animations. This most often does not come for free.
- gaetgu 4y agoI follow the creator on Twitter and I am pretty sure that there are a couple of examples of animation that he has posted. EDIT: here's the link: https://twitter.com/MrmoTarius/status/1526290098781921280?cxt=HHwWgIC9ocOwvK4qAAAA https://twitter.com/MrmoTarius/status/1526290098781921280?cx...
- riidom 4y agoOh wow thanks for correcting me, that's really good! Should put that gif definitely on itch.io.