3 ms·
When they remastered Starcraft, to preserve compatibility, they emulated the buffer overrun that many maps were using to directly write data to game memory. Su
by pxx 4y ago
When they remastered Starcraft, to preserve compatibility, they emulated the buffer overrun that many maps were using to directly write data to game memory.
Super cool talk: http://0xeb.net/2018/02/starcraft-emulating-a-buffer-overflow-for-fun-and-profit-recon-brussels-2018/ http://0xeb.net/2018/02/starcraft-emulating-a-buffer-overflo...