4 ms·
Not much compute and memory to be saved. You can save on storage, but who cares about that?
by willis936 4y ago
Not much compute and memory to be saved. You can save on storage, but who cares about that?
- bob1029 4y agoYou couldn't save on memory if everyone was using the same textures? The most hacky but also potentially elegant approach would be to create/modify a game engine such that it can render 4 clients at a time onto the same viewport (i.e. 2x2 1080/720p). Just like the good old days with goldeneye64 multiplayer. With a setup like this, you could take advantage of cost sharing throughout. Again, would have to build the game from zero to target this path. I think there could be some economic arguments to be made here. The software and creativity are the only real limitations.