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You just move the point of failure from save games to the hashes in this case.
by maccard 4y ago
You just move the point of failure from save games to the hashes in this case.
- leksak 4y agoYes, indeed, it would be problematic if they lost the hashes as well. I'm just imagining that it'd be easier to ensure there is redundancy on something like hashes which would not require as much storage to duplicate. Minor improvement, not a full-blown solution.