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Thats not how games, damages and emotional attachment work. When I was a bit younger I lost a save game of a SNES rpg - and cried. Which I think was completely
by onli 4y ago
Thats not how games, damages and emotional attachment work. When I was a bit younger I lost a save game of a SNES rpg - and cried. Which I think was completely normal now. So much time and investment just gone, it can be heartbreaking.
Only non-players could take the position that game time just vanishes, with some enjoyment happening during the experience. That is true, but only for the most basic arcade games of the past.
- Closi 4y agoI think there are two different things being described between you and the parent comment - One is the value of the emotional damage and possible importance of the data, and the other is how compensation is likely to be practically calculated by a court (i.e. if you paid £30 for the game, played it for 100 hours, and then lost game-save data but could still play the game, it is unlikely that a court would assign compensation in reality, particularly compensation above and beyond the retail price).
- gpderetta 4y agoYou used GBP so I assume you are from UK; I think that UK and US jurisprudence differ a lot here. In UK compensations almost always only cover provable financial loss (unless there is explicit statute saying otherwise, for example injuries), while US is more willing to assign value to emotional damage and inflict punitive compensation.