3 ms·
I think they just acknowledged what they were doing was making a video game. Like they weren't pretentious at all about it. There's not a bunch of long winded d
by brnaftr361 4y ago
I think they just acknowledged what they were doing was making a video game. Like they weren't pretentious at all about it. There's not a bunch of long winded dialogue I don't care about. They didn't try to make it hyper-real. You don't need to pay attention to the stats on anything except for requirements. There isn't some narrow line of progression. With just a handful of exceptions, the loot is just openly available and not subject to luck, meaning grinding is almost entirely voluntary. It just feels like a game, a lot of other games feel like work. But I've also been playing FS games since Demon's Souls so maybe I put in the hard work already.