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I found a genuine compiler bug once, but it was in an obscure C++ compiler for the Playstation from an outfit called SN Systems (I think it used the EDG front e
by CountSessine 4y ago
I found a genuine compiler bug once, but it was in an obscure C++ compiler for the Playstation from an outfit called SN Systems (I think it used the EDG front end).
But it was in a semi-experimental feature that did some really weird stuff - it was for inline assembly code without an `asm` block - you could just inter-mix MIPS assembly instructions with your C++ code statements. Or rather you could if it worked properly. It was an ambitious feature - a bit too ambitious I think.