5 ms·
Very clever -- reminds me of those guys who put entire video games inside arbitrarily small limits and procedurally generate all the textures and assets. https
by s_dev 4y ago
Very clever -- reminds me of those guys who put entire video games inside arbitrarily small limits and procedurally generate all the textures and assets.
https://en.wikipedia.org/wiki/Demoscene https://en.wikipedia.org/wiki/Demoscene
- croes 4y agohttps://en.m.wikipedia.org/wiki/.kkrieger https://en.m.wikipedia.org/wiki/.kkrieger
- bayindirh 4y agoSee https://www.pouet.net https://www.pouet.net for endless supply of demos. I'm not gonna spoil the fun by adding the name of some legendary demos.
- o_____________o 4y agoPlease spoil the fun, my curiosity doesn't match my spare time
- bayindirh 4y agoOK, OK... Here's a non-definitive list: - [demo] debris by Farbrausch: https://www.pouet.net/prod.php?which=30244 https://www.pouet.net/prod.php?which=30244 - [demo] 8088 MPH by HORNET :: CRTC :: Desire: https://www.pouet.net/prod.php?which=65371 https://www.pouet.net/prod.php?which=65371 - [4KB] elevated by RGBA :: TBC: https://www.pouet.net/prod.php?which=52938 https://www.pouet.net/prod.php?which=52938 - [64KB] .the .product by Farbrausch: https://www.pouet.net/prod.php?which=1221 https://www.pouet.net/prod.php?which=1221 These are coincidentally the top rated demos on pouet, by I know them well before I know pouet. Also, seeing '.the .product' for the first time firmly bolted my career to high performance computing and permanently changed how I think about programming and design things.
- xnorswap 4y agoI also remember seeing .the .product for the first time and it absolutely blowing my mind. This was pre-youtube of course so you had to actually download and run the binary. But it's over 20 years old now and I suspect it's not very impressive to the next generation brought up on ready-to-use engines and asset stores, even if it does all fit in less space than a single typical asset. But part of what made it impressive 20+ years ago is that the graphics were good and the framerate super smooth. While they weren't Quake3 levels of graphics quality they were genuinely great for something so small. That quality doesn't translate when looking at it now, especially when viewing it through youtube and a layer of compression.
- bayindirh 4y agoHowever, it still works well and renders well on modern computers. That's a feat in itself. Also, it's still impressive for an 64kB demo, and it still prints the stats at the end, so seeing GBs of data produced from formulae and procedures still makes people wow. Of course, Debris is another level, but it makes people understand what computers are capable at the end of the day.
- bombcar 4y agoI can just imagine what someone playing 8088 back in '81 would have done.
- carapace 4y ago"A Mind Is Born" 256 bytes, C64 https://www.linusakesson.net/scene/a-mind-is-born/index.php https://www.linusakesson.net/scene/a-mind-is-born/index.php
- mdp2021 4y agoAlmost 20 years from the unmissable "Farbrausch (.theprodukkt) .werkkzeug" - the procedural demo creator https://www.pouet.net/prod.php?which=12511 https://www.pouet.net/prod.php?which=12511