4 ms·
Probably. It's funny that the game at least used to run better on Proton due to bad DX12 API usage workarounds implemented in the translation layer. Enabled mit
by AHTERIX5000 4y ago
Probably. It's funny that the game at least used to run better on Proton due to bad DX12 API usage workarounds implemented in the translation layer. Enabled mitigations can be tracked from https://github.com/HansKristian-Work/vkd3d-proton/blob/master/libs/vkd3d/device.c#L504 https://github.com/HansKristian-Work/vkd3d-proton/blob/maste...
- revolvingocelot 4y agoYeah, I laughed heartily at my Windows-bound friends as my shitbox 3400g iGPU linux machine put out a smoother experience than their Actual GPU'd rigs. I stopped laughing when day-two (or so) patches resulted in most enemies turning invisible for me thanks to rendering pipeline priorities. 1.4 has fixed that, but I learned a lot about regulation.bin and the various things it controls. [0] [0] https://www.nexusmods.com/eldenring/mods/109?tab=description https://www.nexusmods.com/eldenring/mods/109?tab=description