2 ms·
Im surprised no one thought of mixing up the strategy aspect of a masterpiece turnbased game like heroes 3 , with the character progression of Captain Tsubasa 3
by IG_Semmelweiss 4y ago
Im surprised no one thought of mixing up the strategy aspect of a masterpiece turnbased game like heroes 3 , with the character progression of Captain Tsubasa 3's rpg, thru event generators from actual battles.
The closest thing I've seen is "traits" developed by leaders in games from paradox.
1st example: Stellaris, or Xcom. However, traits are limited to being bonuses. They arent part of telling a story.
A more interesting use case was traits in crusader kings 2. There, traits, are somewhat part of the story. However, said traits are most often the result of player decisions, vs player strategy or actions.