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I've used similar as a kid (Multimedia Fusion, Klik & Play). One problem is that it's built on a few layers and those layers often have bugs and limitation. We
by muzani 4y ago
I've used similar as a kid (Multimedia Fusion, Klik & Play).
One problem is that it's built on a few layers and those layers often have bugs and limitation. We'd be making games and realize... oh, there's an 10000 object limit. Or that the movement engine has some miscalculations under certain conditions. Or that it doesn't have syntax highlighting and becomes very tedious to build/debug things that involve over 10 variables, like a city population formula.
We'd end up building hacks, plugins, our own systems to make up for these drawbacks. One guy made a syntax highlighter to copy paste. Another plugged it into Lua, so we'd write code in Lua and some adapter to have it reflect in the game.
In my previous job, we considered hiring people to do Cordova development, or try RN/Flutter. The CTO decided to just go native because we didn't have a big budget and it would be cheaper to hire both Android and iOS instead of spending months on plugins.